Designing for Virtual Reality, Part One Members Public

This is the first part in the series dedicated to challenges we face when designing user experience for virtual reality. In this post, we discuss about ‘virtual reality’ itself to layout a foundational approach; in next posts of the series, we’ll apply this principle to UX design. First and

Niko Yaremko
Niko Yaremko

Morpheus AI Primer Members Public

Today’s landscape is being transformed with rapidly developing AI technology. Morpheus have their place on this landscape and have their roadmap aligned to get to that place in time. This document outlines Morpheus’ vision on AI. AI Grows Rapidly in the Digital Space Artificial Intelligence (AI) is growing rapidly

Niko Yaremko
Niko Yaremko

Apple Vision - The Future is Spatial Members Public

On Tuesday, Apple unveiled their first mixed reality headset. We have all been eagerly awaiting this news and couldn't be happier with what we saw. This is the wind of change we’ve been waiting for and the tide that raises all virtual ships. First and foremost, Apple has fully

Mikhail Krymov

Is Metaverse Dead or Just Not Born Yet? Members Public

The idea of the metaverse had its ups and downs in the last few years. For me, as a person who builds a virtual reality platform for the enterprise, it is disappointing to see that the power and magic of virtual reality were defiled, shaded by unsound metaverse hype. Virtual

Mikhail Krymov
Metaverse

Join the Journey of Morpheus Members Public

With this, we are starting the Morpheus blog, a channel where we will publish and share our thoughts, insights, and the challenges we face while building Morpheus. It has already been an incredible three years of a beautiful struggle of building a virtual reality platform for enterprise, that can be

Mikhail Krymov
Virtuality